The moment someone over extends as buff duration fades, apply crowd control abit too much, misses a crucial cycle to burst or a pull, whole progress can spiral down real fast in 4-player and you fail it. Secondly, playing at push level for gem ranks, require communication, which isn’t as easy as you implied. You can sit down and play 10 hours per day, alone yet not everyone have the same comfort, patience or time while playing with you. You have to play it and be efficient because everyone have limited time and real life chores. To reiterate finding friends and convincing them to play with you, is some part of the process. Paragon levels don’t land on your lap just because you play with a group. Yet sure that can be stretched further for rewarding players down the line, but I don’t think they have any plans of making 4-players with solo on par at terms of rewards.Īt the end of the day, you don’t need 12k paragon in Seasons to clear GR150. This Season brought permanent Reflection Pools at the Altar for example and this is as far as it went in Seasonal play for experience boosts. If you wanted just a “small buff”, they already gave you that at the S28 Altar. One person going through the process alone, is not same as 4-players working together to pull aggro, keeping buffs and crowd control in slow burn by communicating. While Seasons can and will make solo experience gain closer to 2-player setups, it will never meant to catch up 4-player groups where players communicate to work in tandem for clearing content. Group play takes planning to organize, and communication to execute. However, one thing they skip is, bringing friends require organization due different time lines and communication, thus rewarded as such. Each Season someone complains about experience gain gap between group and solo play.
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